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Starling/GPUSprite/Red2D/Unity3D 렌더링속도 비교 본문

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Starling/GPUSprite/Red2D/Unity3D 렌더링속도 비교

반주부 2012. 5. 6. 10:47
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박건환님이 테스트하신 자료입니다.

 

렌더링속도 비교 Texture(32x32) 5000개 (하나의 Texture 참조)
- Flash_Starling(GPU) : setVertexBuffer 9개( x, y, z, r, b, g, a, u, v )
- Flash_GPUSprite(GPU) : setVertexBuffer 5개(x, y, a, u, v )
- Flash_Red2D(GPU) : setVertexBuffer 9개(x,y,z,r,b,g,?,?,?)
- Flash_copyPixels(CPU)
- Unity3D(GPU)

 

* iPhone 4(960x640):A4
{
- bitmapData (copyPixels) : 9 FPS
- GPUSprite (GPUSprite) : 10 FPS
- Starling (Image) : 3 FPS
- Red2D (Red_Sprite) : 7 FPS
- Unity3D : 8 FPS
}

 

* iPhone 4s(960x640):A5
{
- bitmapData (copyPixels) : 13 FPS
- GPUSprite (GPUSprite) : 22 FPS
- Starling (Image) : 5 FPS
- Red2D (Red_Sprite) : 13 FPS
- Unity3D : 14 FPS
}

 

* iPad 2():A5
{
- bitmapData (copyPixels) : 15 FPS
- GPUSprite (GPUSprite) : 27 FPS
- Starling (Image) : 6 FPS
- Red2D (Red_Sprite) : 12 FPS
- Unity3D : 15 FPS
}

 

* 갤럭시K(800X480):Exynos_3110
{
- bitmapData (copyPixels) : 12 FPS
- GPUSprite (GPUSprite) : 9 FPS
- Starling (Image) : 4 FPS
- Unity3D : 9 FPS
}

 

* 갤럭시S(800X480):Exynos_3110
{
- bitmapData (copyPixels) : 11 FPS
- GPUSprite (GPUSprite) : 13 FPS
- Starling (Image) : 9 FPS
- Unity3D : 9 FPS
}

 

* 갤럭시S2(800X480):Exynos_4210
{
- bitmapData (copyPixels) : 19 FPS
- GPUSprite (GPUSprite) : 28 FPS
- Starling (Image) : 14 FPS
- Unity3D : 13 FPS
}

 

* 옵티머스 LTE(1280X720):Snapdragon_S3 (갤럭시노트와 같은 CPU)
{
- bitmapData (copyPixels) : 12 FPS
- GPUSprite (GPUSprite) : 58 FPS
- Starling (Image) : 17 FPS
- Red2D (Red_Sprite) : 10 FPS
- Unity3D : 11 FPS
}

 

원문: https://www.facebook.com/groups/315551565170142/permalink/354352171290081/


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